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Muse

Unlock your creativity.

UI · UX Case Study
Type
UI / UX Case Study
Platform
iOS & Android
Role
Research → Design (end to end)
Tools
Adobe XD · Figma · Illustrator · Photoshop · InDesign

Overview

Muse is an art e-learning app built to spark creativity at every skill level — an interactive platform rich with resources for developing artistic ability, whether you're learning the basics or sharpening advanced technique.

The Problem

E-learning is crowded, yet no one owns crafting and art. Tutorials are low-quality or scattered across ad-cluttered sites, pushing makers off-platform and leaving them frustrated with subpar results.

The Solution

A platform built exclusively for art and crafting education — high-quality tutorials, a clean interface, and a community that inspires every skill level, so projects succeed and the experience stays a joy.

Project Approach

Research to reiterate.

Seven phases carried Muse from an empty page to a tested, polished product — each one feeding the next.

01

Research. Study the landscape and learn what existing e-learning apps get right — and wrong.

02

User Experience. Define the audience and the tasks they need to accomplish.

03

Ideate & Sketch. Explore concepts and layouts on paper, fast and cheap.

04

Wireframing. Translate ideas into low- and mid-fidelity structure.

05

Prototype. Build interactive high-fidelity prototypes for iOS and Android.

06

Test. Validate with new and returning users, scoring issues by severity.

07

Reiterate. Refine the design from what testing revealed.

Research

Learn from what exists.

I studied a range of e-learning and inspiration apps to shape a sharper, more focused experience. Two stood out as the closest comparisons — each strong in ways Muse could learn from, and flawed in ways it could fix.

Pinterest

  • Very broad — lacks depth, instructions, and consistent quality.
  • Friendly, scrollable feed, but mostly images and short clips with minimal context.
  • Helpful search and filtering — yet tutorial results are short videos that are hard to follow.
  • Intuitive, comprehensive flow for uploading a pin.

Craftsy

  • More specific content, but not intuitive to use.
  • Categorized, though scroll bars feel clumsy on mobile.
  • Email sign-up only — no social sign-in; search returns blank, inaccurate results.
  • Comprehensive tutorials, but many are paywalled, unsearchable, and closed to user uploads.

Target Audience

Who is using Muse?

Before building, I pinned down exactly who Muse serves — and what brings them back.

Illustration of six different Muse users

Who is using Muse?

  • Anyone looking for a place to find and share crafting inspiration and tutorials.

What will they accomplish?

  • Contribute — share their own projects and tutorials.
  • Search projects — save, share, and follow along with tutorials.

When & where?

  • Hunting for crafting ideas, or following a tutorial step by step.
  • Sharing a finished project or a how-to.
  • Anywhere — on the road or at home in the craft room.

User Flow

Map the experience.

With the audience defined, I mapped a user flow tuned to how makers actually move — search, learn, create, share. It became the backbone for every screen that followed.

Muse user flow

Wireframes

Low to high fidelity.

I sketched low-fidelity wireframes to test layout and interaction fast, then refined them into mid-fidelity — adding just enough detail to balance simplicity with function.

Low-fidelity wireframe sketches across seven screens

Style Guide

Establish the aesthetic.

I set a visual language that feels handmade but never messy — Poppins for clarity, Gloria Hallelujah for personality, grounded in a confident palette of teal and amber.

Aa

Poppins

Interface & body

Aa

Gloria Hallelujah

Accents & personality

Teal#006A67
Slate#4A6362
Amber#FFB951
Red#BA1A1A
Ink#191C1C
Paper#FFFFFF

Prototyping

Bring Muse to life.

With the style guide in hand, I built high-fidelity prototypes for both iOS and Android — a vibrant, intuitive experience tailored to makers, native to each platform.

Muse on iOS — tutorial overview
Muse on Android

iOS & Android

User Testing

Test by severity.

I watched new and returning users move through the core tasks — create an account, sign in, browse, add a project, save, share — and scored every issue on a standard severity scale, from cosmetic to catastrophe. The verdict: most found Muse intuitive on first use, and the friction that remained was clear and fixable.

Revisions

Turn feedback into action.

I made the changes that mattered most: restored back buttons where navigation dead-ended, sized up card text for readability, and restructured the profile so the whole experience felt simpler.

Restructured profile — Created tab
Restructured profile — In Progress tab

Restructured profile — Created & In Progress

Final Product

An intuitive art platform.

Through careful flow, honest testing, and steady iteration — low-fi to high-fi — Muse became a vibrant, comprehensive e-learning platform that helps makers unlock their creativity, on iOS and Android.

Muse shown across five iPhones
Muse shown across Android devices

Have a creative product to build?

Looking for a designer, or building something for makers? Let's talk.

Market ResearchCompetitive AnalysisUser FlowWireframesStyle GuidePrototypingUsability TestingInterface DesigniOS & Android